FATVillage Projects and FAR Gallery
CONTEMPORARY ART SPACE
FATVillage Arts District
521 nw 1st ave, Ft Lauderdale 33301
Beep Bop Boop
The following images are the artists' exhibited works.
Danny Bertner’s G.I.A. (Gestural Interactive Automaton) is a robotic sculpture that uses open source tracking software to interact with its viewers and the environment.
Ranjit Bhatnagar is a sound artist and sculptor exhibiting two instruments from his instrument-a-day project. 8 Bit Violin is a functioning violin with open source plans available for anyone with access to laser cutter to create their own.
Ranjit Bhatnagar is a sound artist and sculptor exhibiting two instruments from his instrument-a-day project. Still Space is an interactive, multisensory installation of spotlighted incense tracked by a video camera where the movements of the smoke cause change to the droning sound-scape.
Leah Brown and Peter Symons
Leah Brown and Peter Symons are collaboratively creating Tree of Light, a new light installation creating the ephemeral form of an algorithmic tree through the interaction of three-channel lighting and string.
Michael Demers’ work, The Sky is Falling (A Day in the Life…), consists of captured Sony PlayStation3 video from Elder Scrolls IV: Oblivion, edited to reflect the seamless passing of game time and "real" time. One minute of "real" time equals approximately 30 minutes of game time. The resulting 24 two-minute videos record the passing of one game day.
David Gumbs’ Indicible Camouflage is an interactive video installation where the spectator’s reflection becomes a gateway to another world. The viewer’s movements and poses vibrate to ambient sound and light variations in a journey into a digital universe that can be played alone or with a few.
Alan Kwan is exhibiting Bad Trip, an immersive virtual reality installation that is also a videogame enabling people to navigate Kwan’s mind using a game controller. Since November 2011, every moment of Kwan’s life has been documented by a video camera mounted on glasses, producing an expanding database of digitalized visual memories. Using custom virtual reality software, he created a virtual mindscape where people could navigate and experience his memories and dreams. The virtual world is perp
Shannon Novak’s String Section transforms a wall of the gallery into an interactive musical instrument. Thirty-six individual geometric symbols produce orchestral sounds at different pitches when an audience holds mobile devices over them. Participants can create their own musical scores alone, or with others using multiple mobile devices.
Sound Swallower is an app that creates a composition based on the real world ambient environment. In this game, your goal is to run and collect fragments of your environment's auditory history before it is erased. The player explores a hidden sonic environment outdoors using their device's GPS and built-in microphone while avoiding the Sound Swallower.
Efficient Body uses a kinect and custom software to allow the viewer to participate in a minimal, gestural videogame. The participant must use their body to break open red balls, losing virtual body parts that aren’t consistently used to attack the balls.
Justin Plakas is creating a sonar Theremin sculpture. The Theremin reads the distance of mirrors and plays a live, custom generated sound each time one passes.
Sebastian Schmieg is represented by his video, Search by Image, Recursively. In this work, he has used Google’s Search-by-image feature that reveals similar looking images to the one that is being search for, but he has begun with a blank image, then searched the top match, and then the next for a total of 2, 951 times. The result is what the Huffington Post calls, “a compact visual encyclopedia, a stunning history of everything”.
Cybil Scott is exhibiting it’s fine, keep it with the rest, a installation of her mobile chat history of the final 6 months of a long-distance relationship.
Divya Gadangi's project is a multi-channel video called Medical Spaces that utilizes various footage and characters that are randomly edited live using custom software, creating an ever-changing work.
Peter Symons’ new work, Ariadne’s Thread, is a continuation of his experimentations with hands-free, brain-wave generated imagery. Ariadne’s Thread utilizes Symons’ custom EEG interpreting software and CNC hardware to create mind-drawings that are physical objects, made with traditional artist materials such as charcoal and oil paint.
The Unstitute is an experimental, online, interactive project. The Unstitute is an Evolving Interactive Environment; a series of makeshift sites/excavations created in the form of a burrow. Built to offer challenges to establishment language and practice, The Unstitute creates and curates video and sound projects, manifestoes, anarchic web-design and supports up to four online residencies per year as a part of its ongoing participation program. Each department of the virtual building constitut
Emilio Vavarella is exhibiting DIGITAL PAREIDOLIA, a digital print of a conceptual work, where his process included uploading 30,000 of his personal image files to Facebook, and using Facebook’s face recognition technology on each of them. After scanning each image for errors, he found that Facebook recognized 193 non-human objects as individuals (in people this is a psychological phenomenon known as pareidolia), and his final work is his own analyzation and organization of these errors.
Beep Bop Boop
Curated by Leah Brown and Peter Symons
523 NW 1st Avenue
Ft Lauderdale, FL 33301
Opening Reception: Saturday, March 29th, 2014 from 7-11 pm
Closing Reception: Saturday, April 26th, 2014 from 7-11 pm
Exhibition runs March 28- May 9, with after-dark viewings by appointment
Exhibiting Artists include:
Beep Bop Boop attempts to make sense of the developing twenty-first century art practice that humanizes digital and technological media. The rise of the methodology represents both an exciting and problematic area of exploration for artists.
The relationship that we have with technology has changed how we experience the world. The proliferation of digital technologies represents a fundamental shift in our society--a shift as important as the invention of photography and the printing press. Digital technologies have already changed our relationship with recorded music, film, and video, and soon with the availability of three-dimensional printing they will change our relationship with physical objects. Beyond what is consumable they have begun to change the relationship with our selves, becoming an extension of the mind and body.
As our relationship with the virtual changes so too does the practice of making art. Beep Bop Boop explores the relationships emerging between people and their technologies, focusing on work that incorporates the creative use and misuse of technology in thought-provoking and unexpected ways. The work exhibited makes use of new production methods and methodologies, not as a means of moralizing or glamorizing but as an exploration into a new and uncharted realm of creative endeavor.